Flashcards
Spaced-repetition decks calibrated to the Learning Twin. Cards rotate as the student masters the concept.
Loading...
Thirteen formats. A home of your own. A companion who remembers. Twelve dimensions of curiosity tracked passively — never as a grade, never as a number.
Curio’s Lab is the student’s home page. An avatar they customised. A pet that grows on consistency. A Saga of recent milestones. A constellation of twelve curiosity stars that brighten as they play. Curio — the AI companion — remembers what they were stuck on.
The Fun Zone catalog at /student/fun-zone is the content — every activity format. The lab is the home — identity, story, progress. Both link to each other; nav lists both.
No grades on this page. No numbers on this page. Just who they are when they’re learning.
Customised at first login. Persists across formats.
Grows on consistency, not speed. Daily check-ins matter.
Remembers what they were stuck on. Hints, not answers.
Earned by effort and curiosity, not by being first.
Every format targets a specific cognitive skill — the curriculum mapping below names which one. Same curriculum, same Learning Twin, different shape.
Spaced-repetition decks calibrated to the Learning Twin. Cards rotate as the student masters the concept.
Pairs of related concepts (½ ↔ 2/4 for equivalent fractions). Builds rapid recognition of foundational ideas.
Subject-specific crosswords generated from the curriculum. Strong for vocabulary, spelling, and concept recall.
Targeted-vocab search grids. Picks Tier-2 academic vocabulary from the current unit.
Letter-sorting with phonological feedback. A quiet phonics workout for K-3 readers.
Concept bingo cards — multiplication facts, parts of a leaf, historical dates. Same Bloom’s level across the room.
Three mini-puzzles chained into a narrative challenge. Reasoning + retrieval + sequencing in one session.
Co-op chain-building — each player extends a sequence with a related word from the unit’s vocab.
Draw the concept; the room guesses. Curriculum-anchored prompts (a hexagon, a habitat, a verb).
Two sides, one motion. Structured rounds with rubric-graded responses; Spark coaches, never debates.
Buzzer-style with rounds, lifelines, and a host narrator. Curriculum question bank under the hood.
Drag-to-order timelines, food chains, life cycles, processes. Causal and temporal reasoning in disguise.
Strategy + reasoning. Answer-correctly-to-place mechanic; questions paced to the student’s ZPD.
Implementation note. Every format ships with deterministic celebration variants — one of five animations seeded by (format + score + stars) so the same outcome celebrates the same way. The variants are intentionally finite and repeatable.
The platform watches how a student plays — not just what they answer. Twelve traits like Phoenix Spark (frustration tolerance), Wayfinder (strategic problem-solving), Mosaic Mind (pattern recognition) — inferred passively from how long they linger, whether they retry, how they recover from a wrong answer.
She spent more time on visual formats this month, and stuck with the long-division puzzle for fourteen minutes before asking for help — which is blooming on Phoenix Spark.
Each of the twelve stars brightens as the matching trait grows. No raw scores — the student sees themselves as a constellation, not a percentile.
Narrative, never numeric. The kind of write-up a teacher might give on parent night — but generated from the week’s play, anchored to a band.
Twelve traits in four bands. No leaderboard, no per-student ranking. Aggregate participation from Boss Arena and Party Hub flows in without surfacing per-student numbers.
Numbers and confidence intervals never leave the server. Every UI surfaces only four positive bands — still-growing, blooming, in-flow, shining. No “low” / “weak” / “struggling” copy anywhere. Even on the teacher view. The four-band rule is enforced by a static drift guard in the codebase.
All three preserve the Mind Mirror “no public scores, no grades” contract. Live Challenges keep their leaderboard because the leaderboard is the point of synchronous play — but that leaderboard is XP-based, never grade-based.
Teachers (or, on Premium Family, parents) host a real-time challenge in any fun format. Students join a lobby, answer in real time, see a leaderboard. XP-based, never grade-based.
The class collaborates each week on a curriculum-themed boss. Individual contribution is tracked but neverpublicly ranked — the celebration is collective. Aggregate participation flows to the teacher’s Class Skill Map.
Up to six students play any fun format together with shared progress. Same-classroom curiosity, leaderboard-free. Friends study the way friends play.
Memory Match teaches fraction equivalence. Crossword reinforces vocabulary. Escape Room chains three mini-puzzles into a narrative challenge. The engagement happens; the learning happens; the Bloom’s-level matters.
Fraction equivalence and visual-model mapping. Recognising ½ ↔ 2/4 is a stepping stone to comparing fractions later.
Vocabulary depth + spelling. Tier-2 academic vocab is the highest-leverage reading-comprehension lever in K-8.
Phonological awareness + flexible decoding. Strong predictor of reading fluency in Grades 1-3.
Causal + temporal reasoning. The cognitive structure that history, science, and reading comprehension all depend on.
Argumentation + concept representation. Builds the bridge between vocabulary and explanation.
Retrieval under mild pressure. Trains durable recall — and Quiz Show’s rounds give shy students the floor.
Fun Zone activities don’t go in the gradebook. They earn Sparks and badges — streaks, mastery, effort. A child struggling on the maths gradebook can still win a 5-day streak award here. Both surfaces matter; they don’t compete.
The content is generated from the same curriculum and Learning Twin that drives the rest of the platform. A Memory Match round on equivalent fractions is using the exact items the student would see on a worksheet — just rendered as pairs to flip.
Twelve traits like Phoenix Spark (frustration tolerance), Wayfinder (strategic problem-solving), and Mosaic Mind (pattern recognition) — inferred passively from how long a student lingers on a question, whether they retry, how they recover from a wrong answer. Numbers and confidence intervals never leave the server. Every UI surfaces only four positive bands: still-growing, blooming, in-flow, shining. The four-band rule is enforced by a static drift guard in the codebase.
Because we'd be wrong if we surfaced a number. The signal is noisy — that's true of any stealth assessment — and a number gives parents a false certainty. Bands acknowledge the noise honestly. There's no "low" or "weak" or "struggling" copy anywhere, even on the teacher view.
Once a week, the class collaborates on a curriculum-themed boss. Individual contribution is tracked but never publicly ranked — the celebration is collective. Aggregate participation flows to the teacher's Class Skill Map without surfacing per-student numbers. Leaderboard-free by design.
Up to six students play any Fun Zone format together with shared progress. Same-classroom curiosity, leaderboard-free. Friends study the way friends play. Different from Live Challenges, which keep their leaderboard because the leaderboard is the point of synchronous play — but that leaderboard is XP-based, never grade-based.
Live Challenges have a per-question timer because synchronous play needs one. Solo formats are not timed. We don't reward fast clicking. Boss Arena and Party Hub use round timers, never per-question.
Yes. On Family plans, parents set a daily Fun Zone cap and which formats are unlocked per child. The cap is enforced client-side and logged. Schools can disable Fun Zone entirely from the Campus admin.
Free includes the core formats and the identity layer (Curio's Lab, avatar, pet, Saga). Basic, Family, and Premium Family unlock the full thirteen formats plus Live Challenges, Boss Arena (weekly class raid), and Party Hub (small-group co-op).
Free includes the core activity formats and the identity layer. Basic, Family, and Premium Family unlock the full thirteen formats plus Live Challenges, Boss Arena (weekly class raid), and Party Hub (small-group co-op).